![[not translated]](../../common/images/frame_tuxgrey.gif) Automate the creation of graphs with Graphviz Automate the creation of graphs with Graphviz
 Graphviz is a command-line open source graph visualization software.
![[not translated]](../../common/images/frame_tuxgrey.gif) Creating panoramic views using Hugin, Enblend and The Gimp Creating panoramic views using Hugin, Enblend and The Gimp
 In this article we show you how to create a panoramic picture using Hugin, Enblend and The Gimp.
![[not translated]](../../common/images/frame_tuxgrey.gif) Going 3D with Blender: Modeling a clock Going 3D with Blender: Modeling a clock
 In this article we model a clock with Blender.
- Tuxpaint: A paint program for kids
 Tuxpaint is a paint program (not only) for children and it is great fun!
 
 
- Going 3D with Blender: Modeling a chest
 In this article we model a treasure chest with Blender.
 
 
![[not translated]](../../common/images/frame_tuxgrey.gif) Going 3D with Blender: A room with toys Going 3D with Blender: A room with toys
 In this third part of our series about Blender we set our train in a kid's room and model some more toys.
![[not translated]](../../common/images/frame_tuxgrey.gif) GIMP: Make your own brushes GIMP: Make your own brushes
 This article explains the various brush types that Gimp has and shows how to create own brushes.
![[not translated]](../../common/images/frame_tuxgrey.gif) Photo magic with Gimp Photo magic with Gimp
 In this article we give you some basic ideas how to improve on your digital photos with The Gimp.
![[not translated]](../../common/images/frame_tuxgrey.gif) Going 3D with Blender: Very first Steps Going 3D with Blender: Very first Steps
 Blender is an open source 3D graphics program. In this first article in a series about Blender we look at the very basics and build a stage with sphere and cube on it.
- Playing around with Dingbats and The Gimp
 This article shows how you can create nice logos and images from Dingbat fonts with just a few clicks.
 
 
![[not translated]](../../common/images/frame_tuxgrey.gif) Do magic with images on the shell Do magic with images on the shell
 This article explains how to automate image processing with the shell and ImageMagick
![[not translated]](../../common/images/frame_tuxgrey.gif) Introduction to BORG Introduction to BORG
 BORG is graphical user interface to BMRT, but it is not just a GUI it divides the rendering work across different computers where BMRT is used to render frames.
![[not translated]](../../common/images/frame_tuxgrey.gif) XMRM: Multi Resolution Morphing XMRM: Multi Resolution Morphing
 XMRM (Multi Resolution Morphing for X) is a morphing program that allows one to create an mpeg video based on the the transformation from one image into another one.
![[not translated]](../../common/images/frame_tuxgrey.gif) Gimp : Using layers and their masks Gimp : Using layers and their masks
 Mask layers from Gimp are a really universal tool for all kind of tricks.
- Sketch, vectorial drawing under Linux
 The advantages of a vectorial representation over bitmap is that files are smaller and the image can be enlarged significantly without differences in rendering (pixellisation). Sketch is written in Python, an object oriented interpreted programming language.
 
 
![[not translated]](../../common/images/frame_tuxgrey.gif) Tools selection with Gimp and color correction Tools selection with Gimp and color correction
 This article explains how to use Gimp's powerful selection mechanisms.
![[not translated]](../../common/images/frame_tuxgrey.gif) Freefont, True Type and Patterns with The Gimp Freefont, True Type and Patterns with The Gimp
 This article shows how to use even more fonts and patterns with The Gimp.
![[not translated]](../../common/images/frame_tuxgrey.gif) Pseudo 3D with Gimp Pseudo 3D with Gimp
 How to use Gimp for 3D graphics
- Creating fire effects with The GIMP
 In this article we show a procedure to create fire effects with The GIMP in five steps
 
 
![[not translated]](../../common/images/frame_tuxgrey.gif) POVRAY IV: The Use of Textures in Povray POVRAY IV: The Use of Textures in Povray
 Here we build a study room with different items on the table. We build the scene by extensively using textures.
- RenderMan Part III
 This article discusses he possibility of modeling and animating a scene using C or C!+
 
 
![[not translated]](../../common/images/frame_tuxgrey.gif) RenderMan: Basics on Camera Positioning RenderMan: Basics on Camera Positioning
 Although the positioning is not as intuitive as Pov-Ray, it has an advantage when describing camera trajectories.
![[not translated]](../../common/images/frame_tuxgrey.gif) Creating and Editing Animations with GIMP Creating and Editing Animations with GIMP
 Simple techniques to create and edit animations using the Gimp
![[not translated]](../../common/images/frame_tuxgrey.gif) Design of Recursive Structures. POVRAY III Design of Recursive Structures. POVRAY III
 The author explores the use of iterative structures within POVRAY and the beautiful images that they can generate.
![[not translated]](../../common/images/frame_tuxgrey.gif) Writing Text with PhotoShop Writing Text with PhotoShop
 The graphics corner continues to review and compare two good Image manipulation tools: Photoshop and Gimp. Our reviewers explore the creation of text banners.
![[not translated]](../../common/images/frame_tuxgrey.gif) POVRAY II: Basic Notions POVRAY II: Basic Notions
 This is the second article on a series about Povray. This time we review some general concepts and start describing the basic elements of the language.
![[not translated]](../../common/images/frame_tuxgrey.gif) RenderMan RenderMan
 Who has not heard of Pixar? Who has not seen "Toy Story"? Pixar developed RenderMan.
![[not translated]](../../common/images/frame_tuxgrey.gif) Writing Text with Gimp Writing Text with Gimp
 The graphics corner continues to review and compare two good Image manipulation tools: Photoshop and Gimp. Our reviewers explore the creation of text banners.
![[not translated]](../../common/images/frame_tuxgrey.gif) MindsEye: 3D Modeling MindsEye: 3D Modeling
 About 2 years ago, when linux was still very much a hackers operating system, the idea popped up to start work on a renderer/modeler/animation program for Linux.
![[not translated]](../../common/images/frame_tuxgrey.gif) Graphical Photo composition with The Gimp Graphical Photo composition with The Gimp
 A comparison between Photoshop and Gimp
![[not translated]](../../common/images/frame_tuxgrey.gif) Graphical Photo composition with Photoshop Graphical Photo composition with Photoshop
 A comparison between Photoshop and Gimp
![[not translated]](../../common/images/frame_tuxgrey.gif) POVRAY I: First Steps POVRAY I: First Steps
 This article begins a series about the Povray raytracer.
![[not translated]](../../common/images/frame_tuxgrey.gif) GLUT Programming: Windows Management GLUT Programming: Windows Management
 This article explains the usage of the GLUT windows management sub-API
![[not translated]](../../common/images/frame_tuxgrey.gif) OpenGL Programming: More about Lines OpenGL Programming: More about Lines
 The Author describes more of the line rendering capabilities of OpenGL
![[not translated]](../../common/images/frame_tuxgrey.gif) GLUT programming:Windows and Animations GLUT programming:Windows and Animations
 GLUT is the GL Utility Toolkit, developed by Mark Kilgard. In this article the author introduces GLUT, and gives us a primer on Windows and Animations handling with GLUT.
![[not translated]](../../common/images/frame_tuxgrey.gif) What is OpenGL? What is OpenGL?
 This article is the first in a series about OpenGL, perhaps the most successful API for high-end 3D graphics